This saves time by allowing you to quickly add a level of proceduralism to an important and, to a certain extent, destructive stage of 3D production.Īs of this writing, Blender 3.2 has just reached the Beta stage and has introduced Light Groups for Cycles - a long-awaited counterpart to the aforementioned feature in V-Ray and Corona renderer. Renderers like V-Ray and Corona mitigate this using a concept called "Light Mixing", where you can render a pass for each light in your scene and adjust its influence on your image after the render. Previewing your scene's lighting in any 3D software will inevitably mean spending minutes doing preview renders on your viewport, rendering some test frames and rinsing and repeating the process (at least if you're using an offline render engine). One of the more ubiquitous statements about 3D rendering is that lighting can make or break your image.
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